AI game ideas
Using ChatGPT to brainstorm initial game concept inspiration that
could be developed further
PROMPT: Take two video games which are described as having 'unique
mechanics' and mash them together to make a new type of game.
Please answer in 100 words or less
Consider merging "Portal" with its warped physics and
teleportation, and "Shadow of the Colossus" with its boss-sized
obstacle courses. You'd get a game where players use a portal
gun to traverse immense, moving leviathans, searching for their
weak spots. The interplay of manipulation of physics and scale
could bring forth a unique puzzle-action hybrid game.
Let's fuse "Zelda: Breath of the Wild" with its physics-based
puzzles and exploration, with "Among Us" and its social
deception mechanics. The result: a multiplayer game where
players explore, solve puzzles together in a sprawling fantasy
world, while also trying to figure out who among them is
secretly working against the group. This combination would bring
a thrilling edge to co-operative puzzle-solving gameplay.
Take "Minecraft", known for its building and crafting, and
"Super Mario Odyssey", recognised for its possession mechanic.
Imagine a game where you could build and shape your environment
and then possess any creature or object you've created. This
would offer a new level of interactivity and inventiveness in
the sandbox game genre.
PROMPT: I like the Super Mario Odyssey possession mechanic, but
can you think of any other games that it could combine with to
create a unique game?
Combine "Super Mario Odyssey" possession mechanic with "The
Sims" life simulation. You'd get a game where players can jump
into and control any character in a neighborhood or city. Each
AI-controlled character would have a routine, relationships, and
job you can manipulate. This offers a unique, dynamic
storytelling experience dependent on the person you control,
expanding the simulation and role-play aspects.
Merge "Super Mario Odyssey"'s distinctive possession mechanic
with "Pokémon"'s creature-collecting gameplay. This could create
a game where instead of capturing creatures in pokeballs, you
possess and control them directly, navigating a
creature-specific challenge or puzzle to earn their loyalty. Not
only would this incorporate strategic choices for combat, but
also vary exploration and puzzle-solving.
PROMPT: Imagine a university course, with a number of students
creating video game characters and assets in a variety of styles.
Describe a game that could combine these into a single experience.
Imagine a game called "Realm of the Creatives", a vast open-world
sandbox extremely unique, as it draws its variety from
student-created characters and assets. It could be a mix-genre
game, where the landscapes, creatures, and challenges change based
on differing styles of student projects. Players could traverse
from a steampunk city to vibrant alien world or a medieval castle,
each filled with unique characters offering distinct quests. The
game mechanics would center around adaptation and exploration,
encouraging players to adjust their strategies to the vast array
of environments and character interactions they encounter,
reflecting the diversity of the creators' imaginations.
PROMPT: That sounds great, but there is not enough time to create
full worlds. What would be a less ambitious game, which would
require less development time?
Consider a game named "Artisan's Arena". This could be a
competitive multiplayer game where each player controls a unique
character created by students, each with distinct abilities and
styles. The backdrop could be a stylized arena — simpler to
design but allowing enough space to showcase the variety of
characters. The focus would be on the character design and the
interplay of their abilities in matches, allowing the unique
student-created assets to shine without needing to build complex
worlds around them. This could significantly reduce development
time while still maximizing creativity and diversity.