Hugh Thomas Video Game Design
AI game ideas Using ChatGPT to brainstorm initial game concept inspiration that could be developed further PROMPT: Take two video games which are described as having 'unique mechanics' and mash them together to make a new type of game. Please answer in 100 words or less Consider merging "Portal" with its warped physics and teleportation, and "Shadow of the Colossus" with its boss-sized obstacle courses. You'd get a game where players use a portal gun to traverse immense, moving leviathans, searching for their weak spots. The interplay of manipulation of physics and scale could bring forth a unique puzzle-action hybrid game.

Let's fuse "Zelda: Breath of the Wild" with its physics-based puzzles and exploration, with "Among Us" and its social deception mechanics. The result: a multiplayer game where players explore, solve puzzles together in a sprawling fantasy world, while also trying to figure out who among them is secretly working against the group. This combination would bring a thrilling edge to co-operative puzzle-solving gameplay.

Take "Minecraft", known for its building and crafting, and "Super Mario Odyssey", recognised for its possession mechanic. Imagine a game where you could build and shape your environment and then possess any creature or object you've created. This would offer a new level of interactivity and inventiveness in the sandbox game genre.
PROMPT: I like the Super Mario Odyssey possession mechanic, but can you think of any other games that it could combine with to create a unique game? Combine "Super Mario Odyssey" possession mechanic with "The Sims" life simulation. You'd get a game where players can jump into and control any character in a neighborhood or city. Each AI-controlled character would have a routine, relationships, and job you can manipulate. This offers a unique, dynamic storytelling experience dependent on the person you control, expanding the simulation and role-play aspects.

Merge "Super Mario Odyssey"'s distinctive possession mechanic with "Pokémon"'s creature-collecting gameplay. This could create a game where instead of capturing creatures in pokeballs, you possess and control them directly, navigating a creature-specific challenge or puzzle to earn their loyalty. Not only would this incorporate strategic choices for combat, but also vary exploration and puzzle-solving.
PROMPT: Imagine a university course, with a number of students creating video game characters and assets in a variety of styles. Describe a game that could combine these into a single experience. Imagine a game called "Realm of the Creatives", a vast open-world sandbox extremely unique, as it draws its variety from student-created characters and assets. It could be a mix-genre game, where the landscapes, creatures, and challenges change based on differing styles of student projects. Players could traverse from a steampunk city to vibrant alien world or a medieval castle, each filled with unique characters offering distinct quests. The game mechanics would center around adaptation and exploration, encouraging players to adjust their strategies to the vast array of environments and character interactions they encounter, reflecting the diversity of the creators' imaginations. PROMPT: That sounds great, but there is not enough time to create full worlds. What would be a less ambitious game, which would require less development time? Consider a game named "Artisan's Arena". This could be a competitive multiplayer game where each player controls a unique character created by students, each with distinct abilities and styles. The backdrop could be a stylized arena — simpler to design but allowing enough space to showcase the variety of characters. The focus would be on the character design and the interplay of their abilities in matches, allowing the unique student-created assets to shine without needing to build complex worlds around them. This could significantly reduce development time while still maximizing creativity and diversity.